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	<title>Comments for Adam Geen</title>
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		<title>Comment on How to Make Digital Comics Pt. 2 (Page sizes and resolution) by Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-pt-2-page-sizes-resolution/#comment-25</link>
		<dc:creator>Adam Geen</dc:creator>
		<pubDate>Sat, 21 Jan 2012 22:15:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=351#comment-25</guid>
		<description>Hi Wil,

You&#039;re very welcome! Glad you found it useful.

Adam</description>
		<content:encoded><![CDATA[<p>Hi Wil,</p>
<p>You&#8217;re very welcome! Glad you found it useful.</p>
<p>Adam</p>
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		<title>Comment on How to Make Digital Comics Pt. 2 (Page sizes and resolution) by Wil Overton</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-pt-2-page-sizes-resolution/#comment-24</link>
		<dc:creator>Wil Overton</dc:creator>
		<pubDate>Sat, 21 Jan 2012 12:37:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=351#comment-24</guid>
		<description>Hi Adam,
Great post, thanks. I use the magazine Ka-Blam templates, too but I didn&#039;t think about the iPad&#039;s resolution (schoolboy error!).</description>
		<content:encoded><![CDATA[<p>Hi Adam,<br />
Great post, thanks. I use the magazine Ka-Blam templates, too but I didn&#8217;t think about the iPad&#8217;s resolution (schoolboy error!).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Guest Post: The Write Stuff &#8211; Writing Comics by Yan Basque</title>
		<link>http://www.adamgeen.com/guest-post-the-write-stuff-writing-comics/#comment-22</link>
		<dc:creator>Yan Basque</dc:creator>
		<pubDate>Mon, 24 Oct 2011 15:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=576#comment-22</guid>
		<description>Interesting, but I disagree with that definition of compression vs. decompression. I would argue that Grant Morrison&#039;s All-Star Superman is the very opposite of decompression. It&#039;s one of the most compressed comics I&#039;ve ever read.

My understanding of  decompression has less to do with the word count on the page and more to do with how fast the plot moves forward. It&#039;s less about density and more about pacing. 

Bendis is an incredibly wordy and dense writer, but his comics are also terribly decompressed. The new Ultimate Spider-Man is a perfect example of his. A conversation between two characters with no action and that does nothing to drive the plot forward is extended to six pages. That scene is &quot;dense&quot; in the sense that there are no splash pages and there&#039;s a lot of words on the page, but it&#039;s decompressed in the sense that after six pages, you&#039;re pretty much still at the same point you were when you started, and you realize that you&#039;ve paid $3.99 for a 20-page comic book in which nothing happens. 

I think Grant Morrison is a better example of hyper-compression than Alan Moore. He&#039;s not nearly as wordy, but he moves much faster. The ultimate hyper-compression moment is the first  page of All-Star Superman, in which we zip through Superman&#039;s origin in only four panels and six words. That&#039;s the opposite of what Alan Moore does, but it&#039;s definitely hyper-compression. </description>
		<content:encoded><![CDATA[<p>Interesting, but I disagree with that definition of compression vs. decompression. I would argue that Grant Morrison&#8217;s All-Star Superman is the very opposite of decompression. It&#8217;s one of the most compressed comics I&#8217;ve ever read.</p>
<p>My understanding of  decompression has less to do with the word count on the page and more to do with how fast the plot moves forward. It&#8217;s less about density and more about pacing. </p>
<p>Bendis is an incredibly wordy and dense writer, but his comics are also terribly decompressed. The new Ultimate Spider-Man is a perfect example of his. A conversation between two characters with no action and that does nothing to drive the plot forward is extended to six pages. That scene is &#8220;dense&#8221; in the sense that there are no splash pages and there&#8217;s a lot of words on the page, but it&#8217;s decompressed in the sense that after six pages, you&#8217;re pretty much still at the same point you were when you started, and you realize that you&#8217;ve paid $3.99 for a 20-page comic book in which nothing happens. </p>
<p>I think Grant Morrison is a better example of hyper-compression than Alan Moore. He&#8217;s not nearly as wordy, but he moves much faster. The ultimate hyper-compression moment is the first  page of All-Star Superman, in which we zip through Superman&#8217;s origin in only four panels and six words. That&#8217;s the opposite of what Alan Moore does, but it&#8217;s definitely hyper-compression.</p>
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	<item>
		<title>Comment on How to Make Digital Comics Pt. 4 (Being Your Own Boss) by Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-pt-4-being-your-own-boss/#comment-21</link>
		<dc:creator>Adam Geen</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:22:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=475#comment-21</guid>
		<description>Oh no problem at all, Michael! That&#039;s precisely why I started these articles. Glad you found them useful!</description>
		<content:encoded><![CDATA[<p>Oh no problem at all, Michael! That&#8217;s precisely why I started these articles. Glad you found them useful!</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to Make Digital Comics Pt. 4 (Being Your Own Boss) by Michael Jasper</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-pt-4-being-your-own-boss/#comment-20</link>
		<dc:creator>Michael Jasper</dc:creator>
		<pubDate>Wed, 05 Oct 2011 14:10:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=475#comment-20</guid>
		<description>Thanks for putting all this info together about web-based storefronts, Adam! This is an area I really want to learn more about, and I&#039;ll be using this article as a resource. Great stuff!</description>
		<content:encoded><![CDATA[<p>Thanks for putting all this info together about web-based storefronts, Adam! This is an area I really want to learn more about, and I&#8217;ll be using this article as a resource. Great stuff!</p>
]]></content:encoded>
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	<item>
		<title>Comment on How to Make Digital Comics Pt. 1 (File types and creation) by Making Digital Comics: Selling and Finding Digital Distributors &#124; Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-1/#comment-19</link>
		<dc:creator>Making Digital Comics: Selling and Finding Digital Distributors &#124; Adam Geen</dc:creator>
		<pubDate>Sun, 25 Sep 2011 02:59:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=337#comment-19</guid>
		<description>[...] s.parentNode.insertBefore(po, s); })(); So far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a [...]</description>
		<content:encoded><![CDATA[<p>[...] s.parentNode.insertBefore(po, s); })(); So far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a [...]</p>
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		<title>Comment on How to Make Digital Comics Pt. 1 (File types and creation) by Making Digital Comics: Setting Your Page Size and Resolution &#124; Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-1/#comment-18</link>
		<dc:creator>Making Digital Comics: Setting Your Page Size and Resolution &#124; Adam Geen</dc:creator>
		<pubDate>Sun, 25 Sep 2011 02:57:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=337#comment-18</guid>
		<description>[...] s.parentNode.insertBefore(po, s); })(); After last week&#8217;s post on How to Make Digital Comics I quickly realized there is an awful lot of you out there looking for this kind of information. So [...]</description>
		<content:encoded><![CDATA[<p>[...] s.parentNode.insertBefore(po, s); })(); After last week&#8217;s post on How to Make Digital Comics I quickly realized there is an awful lot of you out there looking for this kind of information. So [...]</p>
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		<title>Comment on Making Comics by The Art of Personal Branding: Do You Not Enjoy Being You? &#124; Adam Geen</title>
		<link>http://www.adamgeen.com/making-comics/#comment-17</link>
		<dc:creator>The Art of Personal Branding: Do You Not Enjoy Being You? &#124; Adam Geen</dc:creator>
		<pubDate>Fri, 16 Sep 2011 07:47:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?page_id=372#comment-17</guid>
		<description>[...] Posted by Adam on Friday, September 16, 2011 &#183; Leave a Comment&#160;    FB.Event.subscribe(&#039;edge.create&#039;, function(response) { _gaq.push([&#039;_trackEvent&#039;,&#039;SocialSharing&#039;,&#039;Facebook - like button&#039;,unescape(String(response).replace(/+/g, &quot; &quot;))]); });  (function() { var po = document.createElement(&quot;script&quot;); po.type = &quot;text/javascript&quot;; po.async = true; po.src = &quot;https://apis.google.com/js/plusone.js&quot;; var s = document.getElementsByTagName(&quot;script&quot;)[0]; s.parentNode.insertBefore(po, s); })(); I think the How to&#8230; digital comic articles are done for the time being so this week I&#8217;m gonna change things up. This does however still fall in line with the topic of Making Comics. [...]</description>
		<content:encoded><![CDATA[<p>[...] Posted by Adam on Friday, September 16, 2011 &middot; Leave a Comment&nbsp;    FB.Event.subscribe(&#039;edge.create&#039;, function(response) { _gaq.push([&#039;_trackEvent&#039;,&#039;SocialSharing&#039;,&#039;Facebook - like button&#039;,unescape(String(response).replace(/+/g, &quot; &quot;))]); });  (function() { var po = document.createElement(&quot;script&quot;); po.type = &quot;text/javascript&quot;; po.async = true; po.src = &quot;<a href="https://apis.google.com/js/plusone.js&quot;" rel="nofollow">https://apis.google.com/js/plusone.js&quot;</a>; var s = document.getElementsByTagName(&quot;script&quot;)[0]; s.parentNode.insertBefore(po, s); })(); I think the How to&#8230; digital comic articles are done for the time being so this week I&#8217;m gonna change things up. This does however still fall in line with the topic of Making Comics. [...]</p>
]]></content:encoded>
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		<title>Comment on How to Make Digital Comics Pt. 2 (Page sizes and resolution) by How to Make Digital Comics Pt. 3 (Digital Distributors) : Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-pt-2-page-sizes-resolution/#comment-16</link>
		<dc:creator>How to Make Digital Comics Pt. 3 (Digital Distributors) : Adam Geen</dc:creator>
		<pubDate>Wed, 07 Sep 2011 00:39:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=351#comment-16</guid>
		<description>[...] far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a little bit about digital distributors and how [...]</description>
		<content:encoded><![CDATA[<p>[...] far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a little bit about digital distributors and how [...]</p>
]]></content:encoded>
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		<title>Comment on How to Make Digital Comics Pt. 1 (File types and creation) by How to Make Digital Comics Pt. 3 (Digital Distributors) : Adam Geen</title>
		<link>http://www.adamgeen.com/how-to-make-digital-comics-1/#comment-14</link>
		<dc:creator>How to Make Digital Comics Pt. 3 (Digital Distributors) : Adam Geen</dc:creator>
		<pubDate>Tue, 06 Sep 2011 15:47:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.adamgeen.com/?p=337#comment-14</guid>
		<description>[...] far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a [...]</description>
		<content:encoded><![CDATA[<p>[...] far in Part 1 &amp; 2 we&#8217;ve talked about creating file types and setting the proper page size and resolution for your digital comic. This week I want to talk a [...]</p>
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